Agent York | Garrett Murray (
logicunlocked) wrote2016-05-27 01:28 pm
Entry tags:
Application for Entranceway
Name: Marti
DW username:
martienne
E-Mail: martienne17 @ gmail dot com
IM: martienne17 on Skype
Plurk:
martienne
Other Characters: N/A
Character Name: Agent York
Series: Red vs. Blue
Timeline: As he jumps through the portal after Tex to fight Wyoming in his fortress
Canon Resource Link: http://rvb.wikia.com/wiki/York
Character History: York’s story is given in a non-linear format in the context of the show. For the purposes of this application I’ve chosen to give events in chronological order, which differs from the order in which things were revealed in the show.
York’s background is largely unknown. It is probable that he was in the Special Forces in some branch of the military before being recruited for entrance into the experimental Project Freelancer. The purpose of the project is to train an advanced mercenary force to supplement the armed forces of the United Nations Space Command in the decades-long war against the alien Covenant. At some point before shipping out for the Project, York was spending an evening out, and was subsequently abandoned by his friends at the bar of a nightclub on the planet Reach. As he sat alone at the bar, restlessly flicking his cigarette lighter, he met a fellow recruit who would go on to be given the code name Carolina. When he recalls this incident in his log entries, he speaks fondly of the way she approached him with a pickup line, showing the character of their friendship. The two go on to have a closer relationship than those between many of the other Freelancers, though it is kept vague as to exactly what this entailed.
York’s name is first seen during the first on-screen Freelancer mission, lit up as number 2 on the leader board. He doesn’t make an appearance until later, when he is sent in with two other agents, Maine and Wyoming, in a training exercise to test the mettle of the newest agent, Texas. York and his teammates are strong and good fighters, but the two of them will not allow him to communicate with them to work out a plan of attack, rushing in headlong time and again and being beaten back each time by Texas. York is left to banter with no one, muttering to himself about how he seems to be the only one of the team who knows how to talk. This continues for several rounds, escalating from pugil sticks and hand-to-hand fighting, to using lockdown paint rounds. Maine and Wyoming break out live rounds, again without consulting their teammate. York is concerned about this development, considering it to be unfair, and tries to warn Texas. For his trouble, he is berated by her for abandoning his team. In that moment, when the two of them are distracted, Maine and Wyoming rush in and attack again, leading to Maine landing a grenade next to a dazed York. Texas’s armor is shorting out, and she is powerless to do anything but shoot some of the lockdown paint on to York’s helmet in an attempt to avoid him sustaining injury. Unfortunately she is only able to cover the right side of his helmet and when the grenade goes off it shatters the visor on the left side of his helmet. As a result of this incident York sustains permanent nerve and structural damage to his left eye, which appears milky, and has a jagged scar running from the corner to his cheekbone.
York had been intended to run infiltration on the team’s next mission, which is his special area of expertise. During the briefing, he is absent, but shortly after another team member is told he needs to open the locks on the mission, York makes an entrance, swaggering in wearing his armor, and cockily proclaims that he’ll be fine to run the mission with them, since the doctors were intending to release him the next day anyway. It isn’t until Carolina questions him more privately whether he’s certain that he concedes that he feels he will do “okay,” but not excel to his usual level—willing to drop his cocky façade only for her. The Director decides to send him on the mission and the team heads out. Unfortunately, the facility is secured with a difficult-to-crack holographic lock, and York inadvertently trips the alarm. He tries to banter with Carolina when this happens, but she simply fends off his joking.
York is able to roll with the punches, holding his own in the fight to secure the team’s objective, a large container the Director has termed “the Sarcophagus.” The Freelancers find themselves surrounded by the enemy on the roof of the skyscraper they had invaded, and are forced to bail off the roof when Tex is sent in with a homing beacon. York jumps, shouting, “I don’t wanna do this!” before taking the plunge. The Freelancer frigate fires on the building and it explodes in the background as the Freelancers are taken by Pelican to carry out their second objective, retrieving the briefcase that contains the codes for accessing the Sarcophagus. The Pelican drops a jeep which York begins to race down the highway, driving at high speeds despite his recent eye injury. He does have a bit of trouble navigating between the obstacles of neighboring vehicles, but avoids a collision. The jeep is prevented from following the main chase and York falls behind. In the end Texas retrieves the briefcase and a disappointed Carolina is helped back into the Pelican by York.
Not long after the mission, York expresses his concern to agent North Dakota that because the team was chased by police and military on the highway, he’s not so sure whether they’re “the good guys.” This thought obviously bothers him a lot, but York doesn’t act on his concerns. Instead he remains a member of the group and becomes the first of the Freelancers to be implanted with a helper AI, Delta. Based on some of Delta’s thoughts and actions York begins to suspect something is amiss with the AIs and shares his concerns with North, who affirms that his AI displays many of the same things—a constant anxiety and an obsession with an unknown AI called Alpha. The AIs seem to think of Alpha as their creator, but there’s something about their attitude about this relationship to the Alpha that makes York suspicious. He views the AIs as members of the team, and goes out of his way to greet North’s AI Theta when he is implanted, bidding his own AI Delta to break the rules that state AIs shouldn’t interact in order to comfort Theta and show him that he and the others there are friendly and willing to help him.
Later, Carolina is implanted with two AIs at her own insistence, and York is there to greet her upon recovery and to support her. He smiles at seeing her awake and calls her ‘champ,’ only to be taken by surprise when she ignores his greeting and insists on a match with Tex. Ever loyal, he enters the training room floor with Carolina to explain what her partnership with the AIs should feel like and how she should proceed. Carolina ignores him and he eventually retreats as the AI that runs the training room matches, FILSS, badgers him to leave. He then goes to the observation deck with the other Freelancers to watch.
As the match begins, the Director enters and expresses dismay and surprise at the fact that the top two agents are squaring off, running to the observation window to call out, “No, Allison!” The various AI fragments, including York’s AI Delta, respond to this outburst with a cacophony of wailing and calling out the name, leading York and others to fall to their knees, hands clutched around their heads. York recovers enough to plead that someone help Carolina, who is suffering the same outcome. Texas is the only one who responds, out of mercy for her suffering, knocking Carolina unconscious with a punch to the head. Carolina is next seen after several days in the infirmary, still unconscious, with a sleeping York leaning his head on her cot and holding her hand. North and Tex, observing the two, agree that York is dedicated—whether they are referring to his loyalty to Carolina in specific is left up to interpretation, though it’s clear this describes him as it pertains to many things.
York is next seen after Texas learns the truth about the AIs. They were created when the Alpha was tortured by the Director, splitting off fragments of its personality time after time. Texas herself is a manifestation of the Director’s long-dead girlfriend Allison, the memory of which somehow split off of Alpha upon its creation. It is unknown exactly how much she tells York about the details, but he becomes Tex’s main collaborator in her effort to break into the Freelancer systems and rescue the Alpha AI. After the two go rogue, they return, and York attempts to bypass the security system. Despite his insistence that he is good at this job, the alarm is set off and it becomes a race against time as York tries to set up enough distractions to buy Tex enough time to carry out her plan. On the way, York encounters Carolina and pleads for her to understand that he is doing the right thing and that she should join them. Carolina is upset that York is collaborating with Texas and deserting the Project, and refutes his assertion that she can trust him by aiming her weapons at him and telling him that he can’t trust her. York is resigned to attempting to fight her, but she defeats him, leaving him drifting in the zero-gravity environment of the ship and throwing the token of their relationship at him, the lighter he had been flicking when they met, before leaving to find Texas.
York presumably escapes after Texas and Carolina’s fighting causes the frigate to crash. York is next seen years later, having been tracked down by Tex. He’s been on the run, making his living by breaking into shops, and still possesses his Freelancer-issued armor and AI. He’s willing to put his sense of morality aside in this way, when it benefits himself. Texas recruits him to help her break into the facility being used by her former AI, Omega, and their former fellow Freelancer, Wyoming, appealing to his sense of vengeance for his ‘broken’ eye. By now he’s obviously practiced at lock-breaking, and he is able to open the holographic lock. The two rush in with guns blazing. This is the moment I’ve chosen as York’s canon point.
Years later, Carolina comes to his death site and grieves at the scorch mark in the pavement, the only evidence left after agent Washington recovered the incident by setting a charge to destroy York’s armor. Epsilon, the only remaining AI fragment, who had accompanied her to the site, finds York’s logs in his memory files, and begins to display them. In them York speaks to the fact that he has been searching for Carolina, and has hope that she is still alive. He jokes that when he sees her again, he will open up with a pick-up line. But later log entries show that he has given up hope of finding her. He speaks of his regret that she had been unable to let things go and says that he should learn to do the same.
Abilities/Special Powers: By his canon point York has relearned the skills needed to open just about any lock. He’s also skilled at hand-to-hand fighting and shooting.
Third-Person Sample: York woke earlier than usual that day, arising with the sun as it peeked over the horizon outside the mansion. He went first to the mirror, carefully arranging his hair with a quick brushing of his fingers, then headed to the breakfast hall. He had plans for the day, plans that would hopefully see him escaping the pull of the mansion and its charms, and he was confident in his actions, though others had told him what he was going to do was futile. He had luck on his side—that’s something that he always believed. Even when it seemed like his luck had run out, he had managed to make something good out of the situation, so he never let go of his belief in it.
After chatting socially at breakfast with some people he had befriended—people he was going to miss if this plan of his panned out—he gathered his bag and headed off. He had a theory about this place. It was Wonderland, which meant there had to be a rabbit hole that would lead back to the real world if someone were just clever enough to locate it and climb through it. Accordingly, he had packed climbing gear and sturdy boots, and other equipment he felt he would need for a long expedition. He sat down for lunch around noon, going about his business matter-of-factly; he ate and cleaned up after himself and set off again. There had to be clues about where he’d find the rabbit hole if he could just manage to locate one of the other famous places that the original story had been set in.
He couldn’t believe his eyes, though, around five that afternoon. Though he’d been walking steadily away from the mansion in the same direction, he found himself approaching its doorstep. This lined up with what he had been told would happen, yet he had been sure he would be able to avoid this pitfall. He reentered it, casually greeting a friend who saw him inside—neither in the conversation nor ever afterward did he ever cop to the fact that he’d tried to escape. Instead, he acted like his entering with a pack on his back was completely normal—as though it was nothing out of the ordinary. No one needed to know about his failure, or his futile attempt. He put it out of his mind then, resigning himself to the plan’s failure, though he still believed some other attempt later on would succeed.
First-Person Sample: [ He had just received the device for posting to the network, and though he was technologically savvy, this device seemed different from anything else he was used to. He fiddled with it, holding it before his face. Eventually he realized he had turned it on the video setting, and he smiled. ]
Hey, there. I’m new, so I figured I’d get on the network and introduce myself. I’m York. [ He gestures, sketching out a Boy Scout salute. ] I know we don’t really have jobs here, but I don’t like being bored, so I just wanted to let everyone know I’m a locksmith and I can get you in anywhere you need to go. Lock yourself out of your room? I’m your guy. Other cases, well, we’ll discuss the particulars when they come up. But that’s who I am and what I do, okay. Let me know if you have any questions.
DW username:
E-Mail: martienne17 @ gmail dot com
IM: martienne17 on Skype
Plurk:
Other Characters: N/A
Character Name: Agent York
Series: Red vs. Blue
Timeline: As he jumps through the portal after Tex to fight Wyoming in his fortress
Canon Resource Link: http://rvb.wikia.com/wiki/York
Character History: York’s story is given in a non-linear format in the context of the show. For the purposes of this application I’ve chosen to give events in chronological order, which differs from the order in which things were revealed in the show.
York’s background is largely unknown. It is probable that he was in the Special Forces in some branch of the military before being recruited for entrance into the experimental Project Freelancer. The purpose of the project is to train an advanced mercenary force to supplement the armed forces of the United Nations Space Command in the decades-long war against the alien Covenant. At some point before shipping out for the Project, York was spending an evening out, and was subsequently abandoned by his friends at the bar of a nightclub on the planet Reach. As he sat alone at the bar, restlessly flicking his cigarette lighter, he met a fellow recruit who would go on to be given the code name Carolina. When he recalls this incident in his log entries, he speaks fondly of the way she approached him with a pickup line, showing the character of their friendship. The two go on to have a closer relationship than those between many of the other Freelancers, though it is kept vague as to exactly what this entailed.
York’s name is first seen during the first on-screen Freelancer mission, lit up as number 2 on the leader board. He doesn’t make an appearance until later, when he is sent in with two other agents, Maine and Wyoming, in a training exercise to test the mettle of the newest agent, Texas. York and his teammates are strong and good fighters, but the two of them will not allow him to communicate with them to work out a plan of attack, rushing in headlong time and again and being beaten back each time by Texas. York is left to banter with no one, muttering to himself about how he seems to be the only one of the team who knows how to talk. This continues for several rounds, escalating from pugil sticks and hand-to-hand fighting, to using lockdown paint rounds. Maine and Wyoming break out live rounds, again without consulting their teammate. York is concerned about this development, considering it to be unfair, and tries to warn Texas. For his trouble, he is berated by her for abandoning his team. In that moment, when the two of them are distracted, Maine and Wyoming rush in and attack again, leading to Maine landing a grenade next to a dazed York. Texas’s armor is shorting out, and she is powerless to do anything but shoot some of the lockdown paint on to York’s helmet in an attempt to avoid him sustaining injury. Unfortunately she is only able to cover the right side of his helmet and when the grenade goes off it shatters the visor on the left side of his helmet. As a result of this incident York sustains permanent nerve and structural damage to his left eye, which appears milky, and has a jagged scar running from the corner to his cheekbone.
York had been intended to run infiltration on the team’s next mission, which is his special area of expertise. During the briefing, he is absent, but shortly after another team member is told he needs to open the locks on the mission, York makes an entrance, swaggering in wearing his armor, and cockily proclaims that he’ll be fine to run the mission with them, since the doctors were intending to release him the next day anyway. It isn’t until Carolina questions him more privately whether he’s certain that he concedes that he feels he will do “okay,” but not excel to his usual level—willing to drop his cocky façade only for her. The Director decides to send him on the mission and the team heads out. Unfortunately, the facility is secured with a difficult-to-crack holographic lock, and York inadvertently trips the alarm. He tries to banter with Carolina when this happens, but she simply fends off his joking.
York is able to roll with the punches, holding his own in the fight to secure the team’s objective, a large container the Director has termed “the Sarcophagus.” The Freelancers find themselves surrounded by the enemy on the roof of the skyscraper they had invaded, and are forced to bail off the roof when Tex is sent in with a homing beacon. York jumps, shouting, “I don’t wanna do this!” before taking the plunge. The Freelancer frigate fires on the building and it explodes in the background as the Freelancers are taken by Pelican to carry out their second objective, retrieving the briefcase that contains the codes for accessing the Sarcophagus. The Pelican drops a jeep which York begins to race down the highway, driving at high speeds despite his recent eye injury. He does have a bit of trouble navigating between the obstacles of neighboring vehicles, but avoids a collision. The jeep is prevented from following the main chase and York falls behind. In the end Texas retrieves the briefcase and a disappointed Carolina is helped back into the Pelican by York.
Not long after the mission, York expresses his concern to agent North Dakota that because the team was chased by police and military on the highway, he’s not so sure whether they’re “the good guys.” This thought obviously bothers him a lot, but York doesn’t act on his concerns. Instead he remains a member of the group and becomes the first of the Freelancers to be implanted with a helper AI, Delta. Based on some of Delta’s thoughts and actions York begins to suspect something is amiss with the AIs and shares his concerns with North, who affirms that his AI displays many of the same things—a constant anxiety and an obsession with an unknown AI called Alpha. The AIs seem to think of Alpha as their creator, but there’s something about their attitude about this relationship to the Alpha that makes York suspicious. He views the AIs as members of the team, and goes out of his way to greet North’s AI Theta when he is implanted, bidding his own AI Delta to break the rules that state AIs shouldn’t interact in order to comfort Theta and show him that he and the others there are friendly and willing to help him.
Later, Carolina is implanted with two AIs at her own insistence, and York is there to greet her upon recovery and to support her. He smiles at seeing her awake and calls her ‘champ,’ only to be taken by surprise when she ignores his greeting and insists on a match with Tex. Ever loyal, he enters the training room floor with Carolina to explain what her partnership with the AIs should feel like and how she should proceed. Carolina ignores him and he eventually retreats as the AI that runs the training room matches, FILSS, badgers him to leave. He then goes to the observation deck with the other Freelancers to watch.
As the match begins, the Director enters and expresses dismay and surprise at the fact that the top two agents are squaring off, running to the observation window to call out, “No, Allison!” The various AI fragments, including York’s AI Delta, respond to this outburst with a cacophony of wailing and calling out the name, leading York and others to fall to their knees, hands clutched around their heads. York recovers enough to plead that someone help Carolina, who is suffering the same outcome. Texas is the only one who responds, out of mercy for her suffering, knocking Carolina unconscious with a punch to the head. Carolina is next seen after several days in the infirmary, still unconscious, with a sleeping York leaning his head on her cot and holding her hand. North and Tex, observing the two, agree that York is dedicated—whether they are referring to his loyalty to Carolina in specific is left up to interpretation, though it’s clear this describes him as it pertains to many things.
York is next seen after Texas learns the truth about the AIs. They were created when the Alpha was tortured by the Director, splitting off fragments of its personality time after time. Texas herself is a manifestation of the Director’s long-dead girlfriend Allison, the memory of which somehow split off of Alpha upon its creation. It is unknown exactly how much she tells York about the details, but he becomes Tex’s main collaborator in her effort to break into the Freelancer systems and rescue the Alpha AI. After the two go rogue, they return, and York attempts to bypass the security system. Despite his insistence that he is good at this job, the alarm is set off and it becomes a race against time as York tries to set up enough distractions to buy Tex enough time to carry out her plan. On the way, York encounters Carolina and pleads for her to understand that he is doing the right thing and that she should join them. Carolina is upset that York is collaborating with Texas and deserting the Project, and refutes his assertion that she can trust him by aiming her weapons at him and telling him that he can’t trust her. York is resigned to attempting to fight her, but she defeats him, leaving him drifting in the zero-gravity environment of the ship and throwing the token of their relationship at him, the lighter he had been flicking when they met, before leaving to find Texas.
York presumably escapes after Texas and Carolina’s fighting causes the frigate to crash. York is next seen years later, having been tracked down by Tex. He’s been on the run, making his living by breaking into shops, and still possesses his Freelancer-issued armor and AI. He’s willing to put his sense of morality aside in this way, when it benefits himself. Texas recruits him to help her break into the facility being used by her former AI, Omega, and their former fellow Freelancer, Wyoming, appealing to his sense of vengeance for his ‘broken’ eye. By now he’s obviously practiced at lock-breaking, and he is able to open the holographic lock. The two rush in with guns blazing. This is the moment I’ve chosen as York’s canon point.
Years later, Carolina comes to his death site and grieves at the scorch mark in the pavement, the only evidence left after agent Washington recovered the incident by setting a charge to destroy York’s armor. Epsilon, the only remaining AI fragment, who had accompanied her to the site, finds York’s logs in his memory files, and begins to display them. In them York speaks to the fact that he has been searching for Carolina, and has hope that she is still alive. He jokes that when he sees her again, he will open up with a pick-up line. But later log entries show that he has given up hope of finding her. He speaks of his regret that she had been unable to let things go and says that he should learn to do the same.
Abilities/Special Powers: By his canon point York has relearned the skills needed to open just about any lock. He’s also skilled at hand-to-hand fighting and shooting.
Third-Person Sample: York woke earlier than usual that day, arising with the sun as it peeked over the horizon outside the mansion. He went first to the mirror, carefully arranging his hair with a quick brushing of his fingers, then headed to the breakfast hall. He had plans for the day, plans that would hopefully see him escaping the pull of the mansion and its charms, and he was confident in his actions, though others had told him what he was going to do was futile. He had luck on his side—that’s something that he always believed. Even when it seemed like his luck had run out, he had managed to make something good out of the situation, so he never let go of his belief in it.
After chatting socially at breakfast with some people he had befriended—people he was going to miss if this plan of his panned out—he gathered his bag and headed off. He had a theory about this place. It was Wonderland, which meant there had to be a rabbit hole that would lead back to the real world if someone were just clever enough to locate it and climb through it. Accordingly, he had packed climbing gear and sturdy boots, and other equipment he felt he would need for a long expedition. He sat down for lunch around noon, going about his business matter-of-factly; he ate and cleaned up after himself and set off again. There had to be clues about where he’d find the rabbit hole if he could just manage to locate one of the other famous places that the original story had been set in.
He couldn’t believe his eyes, though, around five that afternoon. Though he’d been walking steadily away from the mansion in the same direction, he found himself approaching its doorstep. This lined up with what he had been told would happen, yet he had been sure he would be able to avoid this pitfall. He reentered it, casually greeting a friend who saw him inside—neither in the conversation nor ever afterward did he ever cop to the fact that he’d tried to escape. Instead, he acted like his entering with a pack on his back was completely normal—as though it was nothing out of the ordinary. No one needed to know about his failure, or his futile attempt. He put it out of his mind then, resigning himself to the plan’s failure, though he still believed some other attempt later on would succeed.
First-Person Sample: [ He had just received the device for posting to the network, and though he was technologically savvy, this device seemed different from anything else he was used to. He fiddled with it, holding it before his face. Eventually he realized he had turned it on the video setting, and he smiled. ]
Hey, there. I’m new, so I figured I’d get on the network and introduce myself. I’m York. [ He gestures, sketching out a Boy Scout salute. ] I know we don’t really have jobs here, but I don’t like being bored, so I just wanted to let everyone know I’m a locksmith and I can get you in anywhere you need to go. Lock yourself out of your room? I’m your guy. Other cases, well, we’ll discuss the particulars when they come up. But that’s who I am and what I do, okay. Let me know if you have any questions.
